The Mobile Goldmine?

The predictions are that mobile content - pictures,as broadband and is not always available. Poor pricing
audio, video and games - will be a massive marketpolicies have compounded these problems. High
within the next few years. What are theprofile Premium Rate rip-offs combined with
opportunities and threats for developers of thatconfusing charges has resulted in many mobile users
content? Mark Brill from Ping Corporation Ltd looks atsteering well clear of anything that may involve a
the issues for mobile content, and what the futurepremium rate SMS for downloading. Although flat rate
may hold.data pricing is common place in the UK, the charges
The Opportunitiesfor accessing data abroad are still over £7 per
All of the research shows that mobile content ismegabyte.
going to be massive in the next five years. ScreenCompatibility
digest estimated the value of this content to beA variety of operating systems, screen sizes and
£5.46bn a year by 2011. A 2006 Gartnerscreen ratios make delivery of pictures, video and
Survey estimated that mobile content would beaudio somewhat problematic. This is largely a technical
worth a less conservative $78 billion within the next 5issue for developers rather than the content creator.
years.However the fact that there are few standards in
We have already seen a 'first wave' of mobilemobile operating systems means that in the end the
content, largely dominated by ringtones anduser will suffer. One poor experience with mobile
backgrounds. However the predicted 'second wave'content can put a user off for a very long time.
of mobile content is almost upon us and it isLow Premium Rate SMS Payouts
expected to generate greater revenues, with aWhilst Premium SMS (PSMS) offers some great
longer lifespan than the first wave.opportunities for both micro billing and non-credit card
What will bring about this second wave?billing systems, the payouts offered by the networks
The growth in mobile content will be driven byare very low. For a £1.50 PSMS that the user
improvements in technology such as higher resolutionpays (£1.26 after VAT), the operator and
screens, better software and improved dataaggregator will take over 30p. This figure can be
connections, such as 3G. Handset technology ismuch higher on some networks. This leaves little
converging with internet technologies through theover 90p for the content provider, creator or
introduction of devices such as the I-phone and thedeveloper.
impending Google Phone. The line between phone,It means that the content provider can be forced
music or video player and PDA is becoming seamless.into a position of charging considerably more for
At the same time the mobile phone operators aremobile content than when it is delivered though credit
reviewing their pricing policies for data. Until recently,card billing on a web-site.
the cost of downloading was a few pounds perThe Possibilities
megabyte. This was a major barrier to downloadingWith all these draw backs you may be thinking that
content. Most of the operators in the UK are nowthere is little point in pursuing the Mobile Goldmine.
offering a flat rate for data, following a similar modelHowever the potential of the mobile content market
to home broadband.clearly exists. The issue, as with any new information
Premium SMS offers a simple revenue model allowingtechnology, is to ensure that the needs of the user
micro payments to be taken quickly. Identifying aare understood and clearly met.
phone number through SMS also allows for easy userThe convergence argument suggests that as we
and age verification with content restriction toadopt more I-phone style handsets the line between
unregistered phones. The growth of 3rd partymobile and web will disappear. Simply put, there is no
developers will continue. Many industry observersneed for developers to worry about mobile content
regard D2C (direct to consumer) as the most likelyspecifically as we will all have the web on our phones.
area to succeed with the most engaging content andLooking at the threats outlined above, it is clear that
the best user experience.a division will remain between the internet and mobile.
With over 3 billion phones worldwide, mobileInevitably small screen sizes and keypads will always
technology is in wider use than PC-based internetcreate a different experience for the user. If I look
access or television. As such it has the potential toat my own usage of mobile internet, I will
become an enormously powerful tool for selling andacknowledge an email, but not write a lengthy reply.
distributing content. A goldmine for mobile contentWhilst I may search for a film showing time or check
providers.an address on my web connected phone, I would
Selling onto mobilenot use it to book a flight or make a bank transfer.
Typically the route to market is as follows:That is, as much as anything else a practical
* Content is created - pictures, video or audioconsideration of what it is possible to do with a small
* The content provider sells through a distributor -keyboard or screen.
such as Player-X or direct to the consumer via aUnderstanding the Technology
platform such as immedia24.The key to accessing the Mobile Goldmine is to
Distributors will generally work with operator portals,understand the relationship between a user and the
such as Vodafone Live or T-Mobile's T-Zones. This istechnology. For example, we relate to our TV quite
always operated on a revenue share - the content isdifferently to our PC and the web, even though
not bought outright, but the revenue from Premiumthese days the technologies are similar.
SMS is shared between the portal, distributor andWhat is the relationship between a user and their
content developer.phone?
A D2C platform, such as immedia24 offers* Primarily it is for SMS (over 4 billion are sent each
considerably more control over the content and amonth in the UK) and phone calls
larger revenue share. Potentially it has a higher* It is a means of storing phone numbers - over
audience than the operator portal simply because60% of people use their mobile as their main, often
many operators insist on exclusivity for content. Thetheir only address book
disadvantage is that there is no existing mobile* It is a means of killing time - playing games or
customer base. D2C works well where there issending messages while waiting for a bus, train or
already an audience through the web or other media,friend
or where there is an advertising budget to see the* The phone is linked to personal identity
content.This last point is significant. For many people, the
The Threatsphone that they own, the ringtone or the
In spite of some great opportunities, there are stillbackground are all statements about how they see
many problems with creating and delivering mobilethemselves. It is a highly personal item that is with
content.them almost of the time. We have seen this in our
Mobile Internet is accessed by only 23% of mobilestudies with teenage mobile users, where their phone
users in the UK. Although at over 15m people that isis now more significant to their peers than the
still a considerable market, it is not as ubiquitous asclothes or the trainers they wear. Two years ago
SMS.the Motorola Razor was the best selling phone, even
Whilst there are many people who can create greatthough it performed the worst in usability tests. It
mobile content, the route to delivery is problematic.was sleek, flat and came in bright pink. These factors
The mobile operators have generally regardedwere more important than the practical
themselves as the key providers of mobile content,considerations.
assuming that most people will want to downloadThus the key to successful mobile content is to
through their portals. However, it has been showndevelop specific content that meets the needs of
that the mobile users do not regard their operator asthe user. The first key to success is good usability. It
a trustworthy content provider. Operatoris estimated that for each additional click required to
Interference The operators have tried to restrict 3rdaccess content, the provider will loose 30% of it's
party content in many ways. Unlike an internetpotential audience.
service provider, the mobile operators' onlineIt should then engage the user in a way that
connections are made via their portals. Not only dosupports their identity. In some areas, such as music
they restrict which sites can be accessed, but theyor sport it is quite straight forward to engage at this
often alter the content itself. Ostensibly this has beenlevel. In sectors such as the film or television, it may
under the guise of formatting the content for mobile,prove to be harder requiring more creative skills and
however there are examples of operators alteringideas. It is also important to view mobile content not
the display of 3rd party sites to remove much of theas an end in itself, but as a tool to enhance the
functionality and ruin the user experience.user's experience across many platforms, such as the
Poor User Experienceweb, television or cinema. There are numerous
The problems with poor user experience also relatesexamples where the web has successfully been used
to both the handsets themselves and the route toto enhance and support more traditional media and
delivery. Whilst screen resolution, memory andmobile may be used in the same way.
functionality have improved on many handsets,Ultimately the best approach to developing mobile
usability can still be poor. The I-phone for examplecontent is not to be driven by the capabilities of the
has been plagued with problems - everything fromtechnology, but rather to understand the user's
the battery life to high data charges. In the UK therelationship with their phone and produce clever and
I-phone will be locked to the O2 network. So if youengaging content.
want to change networks you will simply be left with© Mark Brill, Ping Corporation Ltd, 2007.
a £400 brick!This article was written to accompany the Own-IT
At the point of download user experience has beenseminar, The Mobile Goldmine?, in October 2007.
equally poor. For example 3g in the UK is not as fast